![]() ![]() titles will also be coming to cross platform gaming on Windows 10. First party developers/studios are already working on game for Hololens. Already finding that Fable Legends, from Lionhead Studios, has seen a 20% increase in graphics performance moving from Direct X 11. Direct X 12 will also be the core to gaming across Windows 10. A full Xbox Live SDK will be released today and continue to roll out over the next several months so all developers can access it and use it in their games. Pinball FX is a new partner in this and game tables purchased on one Windows 10 platform will be accessible on other Windows 10 devices/screens. ![]() Xbox is already in the Windows Store on Windows 8.1 but will be an even bigger piece of the store in Windows 10. The number one thing people do in app stores is buy games. Gaming should cross all screens and platforms – Windows 10 will enable this. ![]() New partnership with Frontier to release Elite Dangerous on the Xbox. I suspect there will be a blog post to follow all of this up and when it does go public I will be sure to provide a link to it. I know it is a bit unorthodox but hey – it is one method to report the info/details as soon as possible. Unfortunately, the briefing is not being live streamed for some reason but I wanted to share the details with you so I am summarizing Phil’s remarks through the Twitter account of Paul Britton who does marketing for Xbox and Band. Today out at the Games Developers Conference in San Francisco the head of Microsoft’s Xbox business, Phil Spencer aka on Twitter, provided more details about gaming across the entire Windows ecosystem. ![]()
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